Creating 3D environments in Blender
All LevelsDesignBlender

Creating 3D environments in Blender

Learn Blender 3.2, 4.1, explore Geometry Nodes and create wonderful 3D environments

Created by Rob Tuytel, CG Obaid (Obaidur Rahman)
68 hours
Video Content
448
Lectures
113,006
Students
4.6
Rating
4.6
(113,006 students enrolled)

What you'll learn

Creating stunning unique environments
Learn Blender 3.2, 4.1
Working with Geometry nodes
Learn the Blender basics
Creating animated photo-scanned trees
Creating a procedural volumetric sky
Organize your workflow to make large environment scenes
Use 4k /8k PBR textures
Find motivation and inspiration to build your dream scene

Course Content

17 sections • 448 lectures • 68:07:59 total length

Chapter 01 - Introduction (3.2)

5 lectures • 07:50

Lecture 01 - Organization and workflow02:20
Lecture 02 - Motivation and inspiration01:31
Lecture 03 - The old masters02:08
Lecture 04 - Asking questions00:56
Lecture 05 - Outro00:55

Chapter 02 - Starting with Blender (3.2)

17 lectures • 02:19:11

Introduction01:35
Lecture 01 - Installing Blender05:45
Lecture 02 - The Blender viewport09:24
Lecture 03 - The Blender interface08:15
lecture 04 - Modeling a table08:10
+12 more lectures

Chapter 3 - Creating grass (3.2)

28 lectures • 04:45:39

Introduction01:13
Lecture 01 - Asset Manager06:06
Lecture 02 - Modeling strands11:36
Lecture 03 - Complex strands modeling14:08
Lecture 04 - Adding a grass texture09:37
+23 more lectures

Chapter 4 - Creating a forest path (3.2)

32 lectures • 05:49:46

Chapter 4 - Introduction01:15
lecture 01 - Preparing a new scene template09:43
Lecture 02 - Building a path generator ( Gemoetry Nodes)14:29
Lecture 03 - Combine grass and path (Geometry Nodes)12:06
Lecture 04 - Blending path and terrain materials12:13
+27 more lectures

Chapter 5 - Ruine landscape (3.2)

31 lectures • 05:10:54

Introduction01:11
Chapter 5- Lecture 01 - preparing new scene template10:00
Chapter 5 - lecture 02 - Adding water plane09:50
Chapter 5 - Lecture 03 - Blending terrain material10:56
Chapter 5 - Lecture 04 - Changing grass scattering06:51
+26 more lectures

Chapter 6: Forest farmhouse scene (3.2)

37 lectures • 06:32:35

Introduction01:19
Lecture 01 - Creating a new scene template10:13
Lecture 2 - Creating a river11:34
Lecture 3 - Blending terrain materials09:08
Lecture 04 - Adding terrain displacement10:10
+32 more lectures

Chapter 7 : Creating a castle sunset scene (3.2)

18 lectures • 02:41:38

Introduction00:59
Lecture 01 : Creating a new scene template11:46
Lecture 02 : Adding a distance plane10:10
Lecture 03 : Shaping the terrain11:57
Lecture 04 : Importing castle10:21
+13 more lectures

Chapter 8 : Creating a mountain ruine scene

21 lectures • 03:05:51

Introduction01:06
Lecture 01 : Creating a new scene template07:10
Lecture 02: Shaping the landscape09:49
Lecture 03 : Sculpting terrain07:41
Lecture 04 : Blending terrain textures08:44
+16 more lectures

Chapter 9 : Creating a frozen lake

16 lectures • 02:35:53

Introduction00:44
Lecture 01: Organizing outliner, starting the scene09:53
Lecture 02: Shaping terrain, adding material09:29
Lecture 03: Mixing Materials11:12
Lecture 04: Mixing the Ice material12:19
+11 more lectures

Chapter 10: Cabin in the snow

38 lectures • 06:44:39

Snow cabin scene: Introduction00:51
Lecture 1: Preparing outliner, adding blueprints12:21
Lecture 2: Making the cabin base shape10:51
Lecture 3: Adding window and door holes11:11
Lecture 4: Adding foundation and cleanup basemesh11:23
+33 more lectures

Chapter 01 - Before we start (2.81)

5 lectures • 20:12

Lekture 01 - Course overview05:51
Lecture 02 - Udemy Dashboard02:29
Lecture 3 - Techniques from the old masters (2.81)03:55
Lecture 4 - Motivation and inspiration04:39
Lecture 5 - Workflow and organization03:18

Chapter 02 - Getting in touch with Blender (2.81)

13 lectures • 01:22:10

Lecture 01 - introduction01:57
Lecture 02 - Download and installing Blender 2.8103:21
Lecture 03 - Getting in touch with the blender viewport09:02
Lecture 04 - The Blender 3D interface09:59
Lecture 05 - Collections05:22
+8 more lectures

Chapter 03 - Working with materials (2.81)

19 lectures • 02:32:25

Lecture 01 - Introduction to materials (2.81)01:19
Lecture 02 - Materials in the real world08:45
Lecture 03 - Materials in 3D scenes11:26
Lecture 04 - Building a material setup sphere08:16
Lecture 05 - Making colors with color ramp node09:12
+14 more lectures

Chapter 04 - Making a grass landscape (2.81)

29 lectures • 04:01:46

Lecture 01 - Introduction00:59
Lecture 02 - Making a scene template06:50
Lecture 03 - deform the landscape10:45
Lecture 04 - Importing the wall model06:51
Lecture 05 - Adding landscape material08:20
+24 more lectures

Chapter 5 - Making a farm house landscape (2.81)

55 lectures • 07:59:26

Introduction Lecture01:30
Lecture 01- Making a scene template07:06
Lecture 02 - making a scene blockout10:44
Lecture 03 - Starting with the farmhouse09:20
Lecture 04 - Adding roofs08:31
+50 more lectures

Chapter 06 - Creating nature assets (2.81)

30 lectures • 03:40:48

Lecture 01 - Introduction00:48
Lecture 02 - Importing assets from previous scenes08:31
Lecture 03 - Importing trees04:48
Lecture 04 - Modeling nettle leaves08:22
Lecture 05 - Modeling more nettle leaves09:20
+25 more lectures

Chapter 07 - Making a castle scene (2.81)

54 lectures • 08:17:16

Lecture 01 - Introduction01:35
Lecture 02 - Organizing scene template06:48
Lecture 3 - deforming the terrain07:48
Lecture 04 - Modeling castle blockout10:04
Lecture 05 - Modeling castle tower08:52
+49 more lectures

Description

This fresh, new Blender 3.2 + 4.1  course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you’ve used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments. This course now includes an entirely new chapters focused on Blender 4.1


Create beautiful 3D environments

Creating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 17 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.


Learn everything from A to Z

When I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it’s easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That’s why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.


Step-by-step guidance

Discover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.


With 40+ hours of video content, this course takes you from complete beginner to proficiency.

Best of all, it’s completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2 and 4.1, so you can follow along with ease.


What will you learn in this course?

· Blender basics, just enough to follow this course (fully documented with handbook)

· Creating grass (Geometry nodes )

· Creating trees (Geometry nodes )

· Building a ruined landscape

· Blending displaced materials

· Creating a river scene

. Creating a snow scene

· Creating a procedural sky with clouds

· Working with photo scanned structures

And much more!


What included in this course?

As always, I offer a course full of content, this time it’s bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi’s for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.


You’ll also receive exclusive content you won’t find on Polyhaven:

· Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle

· Photo references (landscapes, buildings, flowers)

· 125 pages of documentation for the introductory chapter

· All Blender scene files (Blender 3.2 + 4.1).


Chapter overview


Chapter 1: Course introduction

A short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions.

Chapter 2: Blender basics

This chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation.


Chapter 3: Creating a grass scene

In this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion.)


Chapter 4: Creating a forest path scene

Big topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (


Chapter 5: Creating a ruined scene

In this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes. 


Chapter 6: Farmhouse river scene

This course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river.


Chapter 7: Sunset castle scene

This time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset.


Chapter 8: Mountain ruin scene

This large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course. 


Chapter 9: Creating a frozen lake

Embark on the creation of a serene frozen river set within a dense forest. Master the art of blending materials to achieve a seamless transition between rocks and water. Add life to your scene with realistic trees, finishing with snow and mist effects for a breathtaking result.


Chapter 10: Creating a cabin in the snow

Embark with me on a personal journey through the realms of digital creation with my Blender 4.1 bonus chapter, crafted to guide you into the silent beauty of snow environments and the detailed charm of a medieval cabin, all nestled in a winter wonderland.


About me

My name is Rob Tuytel and I have been a environment designer for the past 17 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81.

Who this course is for:

  • This course is meant for artists who like to grow in their workflow
  • Beginners
  • Environment artists
  • Game level artists

This course includes:

  • 68 hours on-demand video
  • 0
  • 43 downloadable resources
  • Access on mobile and TV
  • Full lifetime access
  • Certificate of completion

Instructors

Rob Tuytel

CG Obaid (Obaidur Rahman)

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